I have a facial model exported from a 3D modelling package with several animation poses (smile, open, pucker, blink, etc.). I need to be able to combine these poses with weights and without any Unity blending from frame to frame. The weights don’t have to add to one. For example, I might have a weight of .5 for ‘open’ and .75 for ‘blink’. Each pose animation consists of 5 identical frames with bones rotated and/or translated to give that pose. I need to be able to change the weights on a frame by frame basis without Unity “helping” smooth things out. I’ve tried using layers, but with a fixed set of weights, I still get
Failing an easy way to do this, is there a way to get at the guts of an animation (bone rotations, translations, etc.) and create a new animation on the fly with my own calculated values?
Thanks for any insight you can provide!