Hi, i recently got a weird problem after upgrading my project to Unity 5.
so, a normal ball with rigidbody attached, are not moving at first load, that’s normal.
but when i add some impulse forces to the ball it never stop (even i set the
Drag to 1). then i break it’s movement by executing this script:
if(Input.getKey(KeyCode.Space)) GetComponent<Rigidbody>().velocity = Vector3.Lerp (GetComponent<Rigidbody>().velocity, Vector3.zero, 0.1f)
it slows down and stop correctly, but when I lift up my finger. the ball are moving again (but in low speed) and I didn’t give the ball any command to move them again.
what happens??? it is because of PhysX upgrade maybe???