# Weird 3D movement

Hello, I am new in 3D Unity so I was watching tutorial on youtube but I have an issue with moving script

This is code for looking around with mouse

``````using UnityEngine;

public class Eyes : MonoBehaviour
{
public float mouseSensitivity = 250f;

public Transform playerBody;

public float xRotation;

// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}

// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);

playerBody.Rotate(Vector3.up * mouseX);
}
}
``````

This is code for movement

``````using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Movement : MonoBehaviour
{
public CharacterController Player;
public float speed = 12f;

public Transform groundCheck;
public float groundDistance = 0.4f;

public float gravity = -9.81f;

Vector3 velocity;
bool isGrounded;

void Update()
{
if(isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}

float z = Input.GetAxis("Vertical");
float x = Input.GetAxis("Horizontal");

Vector3 move = transform.right * x + transform.forward * z;

Player.Move(move * speed * Time.deltaTime);

velocity.y += gravity * Time.deltaTime;

Player.Move(velocity * Time.deltaTime);
}
}
``````

Problem is that whenever I look up and start walking, player start going forward but also up and then velocity brings it back on the ground.

I think roundabout could be placing Box collider on top of the player, let it move with it but fix y position but when I think about it, there could also be problem with stairs and so on, so I hope there is some way to fix it in code.