Weird animation behaviour - Lu character

I applied a CharacterController component and a SimpleMove() to the Lu character, present in the Adam Character Pack.
I am getting some weird animation behaviour when I am playing.
I have a CineMachine virtual camera attached to follow the character.

Please check the attached link containing the video clip.


If I change the character to Adam, it works fine.
So, I assume something need to be taken care for this particular character setting.

Thanks in advance. :slight_smile:

It seems that there is some issue with the model itself.
So, I’ve disabled the Tentacles and the Skirt of the character and it worked fine.

Possibly, the weird behaviour is because the RigidBody and Colliders in these bones frequently gets collided with each other, when in movement.
So, the resolution is, there is issue with the character.