Hello,
I have problem with animated model. I created and animated character in Maya. Character there walk on feets, but when I import it in Unity, animations is half under the grid (Animation preview grid). Any idea why is this happening?
Hello,
I have problem with animated model. I created and animated character in Maya. Character there walk on feets, but when I import it in Unity, animations is half under the grid (Animation preview grid). Any idea why is this happening?
Does the character have a collider, a rigidbody, and someting to walk on? It’s difficult to tell, since you didn’t post an animation.
EDIT: Sorry, I didn’t understand your question at first, the origin of your object needs to be on their feet, I have never used maya, just look up “Changing an objects origin in Maya” That should work.