I was working on a project in an older version of Unity (a release from late 2017 I believe) and had a fully animated character working well. I updated to a more recent version to access some of the newer UI features. In the transition, it seems something with the animation broke. I started with a clean slate and added a new character controller and animator controller, but now I’m having a lot of strange problems. When the game is not playing, the character is in a t-pose and the capsule collider is lined up about as perfectly as I think I can get it. As soon as I hit play, the capsule collider moves above my character and he falls up to his chest into the floor in what might be a falling animation (note that my animator does not HAVE a falling animation yet). I cannot move the character. If I have a walking animation activated, the character wiggles in place but does not play the walking animation.
If I remove the animator controller, my t-posed character flies around just fine. In my animator controller, I so far only have a t-pose set up as an idle animation and a walking animation I made on Mixamo.
Can anyone give me some advice? I’m not sure how things got this broken.