Hi, I’m trying to use Generic characters on my timeline, but it has unexpected behavior when using the animation offsets. Is this supposed to be a new feature? Because I never encountered this before on previous versions.
I already have an idea for a workaround, by using a transform tween track instead, but it’s not as convenient as the animation offset since I just want to use it to place the certain animation on a certain position/offset.
This thing only happens on Generic type rigs, but never on Humanoid type rig.
definitedecentherald