Weird animation offset humanoid rig

Hello,

I’ve changed my player rig from Generic to Humanoid. For some reason, it makes the animations move some parts of the rig that did not move when the rig was generic. It also offsets some parts of the rig away from the root… It’s very weird and hard to explain… I took a small video though :

Here’s the rig’s avatar :


Does anyone know why it does that?

Thanks for reading!

Inside mesh import settings on an Animation tab there is option to bake into pose Rotation, Position(Y) and Position(XZ) also lower little info screen that show Average Velocity and Average Angular speed, basically if those values arent 0 there is additive movement in animation which shifts model every animation cycle a bit, checking flags to bake into pose fixes that.

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Woah, thanks for your answer! It worked!