weird animation problem in multiplayer

i have a gameobject with animation attached that when it change position ->play run animation, it stop moving ->play idle animation

the animation is not sync with internet

when client A move his gameobject, client B gameobject copy A’s animation but standing still.

How can i fix this?? thx

You’ll want to make a script that will turn off the active camera if the networkview is not theres like so:

if (!networkView.isMine) = false;

As for the animations, make sure your player characters all have the networkView component and that they are all synchronized.

Another issue I commonly get with networking is that when one object plays the animation it plays it for the rest, again make sure you are only doing it for networkView.isMine only.