i have a gameobject with animation attached that when it change position ->play run animation, it stop moving ->play idle animation
the animation is not sync with internet
when client A move his gameobject, client B gameobject copy A’s animation but standing still.
How can i fix this?? thx
You’ll want to make a script that will turn off the active camera if the networkview is not theres like so:
if (!networkView.isMine)
Camera.main.camera.enabled = false;
As for the animations, make sure your player characters all have the networkView component and that they are all synchronized.
Another issue I commonly get with networking is that when one object plays the animation it plays it for the rest, again make sure you are only doing it for networkView.isMine only.