I’ve just been playing around with HDRP for the first time, specifically with a Physically Based Sky and I’m getting some weird banding effect around the directional light as it approaches the horizon line. I’ve only really been tweaking one or two values away from the default so I’m not sure if it’s something I’ve misconfigured or haven’t set up properly yet…
There’s just some basic geometry like a flat ground plane + cube with two default lit materials, no custom values for the PBS, and the directional light is set to the following:
It looks fine anywhere else in the sky and gets progressively worse as it approaches the horizon. Any help is greatly appreciated!