Weird behavior and missing settings; Sharing between pro and free

Hello,

I’m working on a project for someone who has a free copy of unity and i’m on unity3d pro. Now i’m not using anything that’s pro only but any time that i zip up the project and send it over to the person with the free copy we’ll get weird behavior and missing settings.

For instance i’ve done no work on a Player class that contains speed settings and what not. Everything traces out fine. But out of no where the rotate speed and such is just decreased. I thought it might have been the time step in the settings that’s executing the update function less but this isn’t the case.

What’s going on?

The settings that i had work fine in the Webplayer but in the Editor it’s all wrong.

Actually, it’s forbidden to do such a mishmatch. If you have pro, your other member needs pro, too.

Surely if clients with Free want me to do work on their project I don’t have to use Unity free if i don’t use any Pro features? That’s a huge pain and a waste of money that I spent on pro if i can’t use it for simple things.

Any unity people know why the settings are fine in the Webplayer (normal turn speed) and not in the editor?

bump