Could use some help if anyone’s got a moment.
I am attempting to attach a Sphere that is a physics rigidbody to my players hand. I’ve detected it via SphereCast in the Update call.
I then set the Rigidbody gravity, detectColissions, and isKinematic to false, set the Sphere’s position = hand.position, and Sphere.setParent to the Hand. And it attaches as you can see in the video.
The problem is once i start moving it doesnt stay. This script is running on my character. Any help would be greatly appreciated i feel im just missing a simple thing here.