Weird behavior with the triplanar node

Hi, I’m far from being a pro with shader graph and I’m in no way a technical artist but I managed to make some fun shader with shadergraph.

I noticed that something with the triplanar node has changed (recently or not) since the graph I made using this feature has totaly changed the result.

Ex.: at the time I used this shader on a rock, the textures would move depending of the position of the object in the world

Now, it does that PLUS it move along with the camera (viewport and game camera) wich is weird…

5082533--500132--ezgif.com-video-to-gif.gif
I’m moving the viewport camera in the video…

What I’m I doing wrong?

World space position in HDRP has updated to be camera relative, try overriding the Position slot with Absolute Position from the Position node.

Yes, but by doing this the Uv remain static like if it was in object space.
To fixed it I had to actually plug a postion node with world space to the position slot… wich is misleading since by default, a world space (default node) is already plugged.

5090999--501605--Untitled-1.jpg

this way the texture only offset when I move the object but not when I move my camera too.

I guess it’s solved now, thanks!!

Also encountered this issue after upgrading my project. Thanks CosmosBear for posting the solution.
This has to be some oversight though, as I can’t imagine this is the desired behaviour!