Hello! I have an object that has sort of a “cross” shape and I want to make it transparent so I can cutout a part of it when my character is behind it. However, I get something weird where from some angles part of the walls are transparent.
Oh, so there is no setting that solves this or something? Is this just undoable in HDRP?
For the transparency thing, I made a ShaderGraph that just applies some mask to the alpha channel via some screen coordinates that I handle by script. It’s basically what is done here:
Well, you could look into dithering (use this value in the alpha to blend the opacity from 1 to 0) and use alpha clipping for opaque materials, this is how I do the see through effect if I need it.