hey. so unity isn't importing animations from blender since the last update so i exported my object complete with animations as a .fbx, but now all the limbs have become crushed up into one point. it would apear that the .fbx exporter hasn't saved the transforms or lengths of any bones, only their rotation.
it should look like this: 
but actually looks like this:
is this a known bug, or am i doing something wrong
thanks in advance
I ran into a similar problem using separate files with the “character@animationName” convention. To fix it I had to make sure the FBX importer was importing all the objects at the same size.
Simple, but took a while to figure out.
Maybe you don't import the bones and your character. You should import all scene objects or select the bones and the object and click import selected, but i don't know. A Blend file would help to understand this problem.
Mfg Cery
Ps: I can understand if you don't want to share your object :)
I Have no Problems to open and importing it everything is fine, Sorry.
Cery