Hi, I made some animations in blender and tried to import those to unity.
The mesh and all works perfect, but all the animations are the same as the last one I worked at in blender.
To clarify this, the first two animations I made were “Idle” and “Walk”. When “Idle” was the last one I worked on and view “Walk” in the Unity Animation View its the same as “Idle” and vice versa.
Could somebody give me a clue why this happens?
Ok, I just realized that my problem is, that I have more than one mesh in my blender file.
So it is not possible to use more than 1 mesh?
this is quite limiting, especially since you can add modifiers only to meshes not to groups.
If you make the meshes children of a parent object then you should be able to import them. You can break them into separate objects in Unity if necessary.