We just recently updated to unity 2022 and I’m working in a prefab. Every time I duplicate an asset it sets the duplicates transforms to the default settings. Also when move an asset into a different parent and then press ctrl+z it resets the transforms and other custom settings to the original. This is making it impossible to work in my regular way is there some setting I need to turn on to make this work the way it did in 2020 or is this a bug? I’m including a short video of the issue. I have 3 assets with transform changes and material changes I move them onto an empty game object and then hit undo and they all reverted to their default state. q2h3fo
Update: I exited the prefab and loaded a different one and did not have the issue. Then I reloaded the original prefab and the issue is gone.