Weird bug on objects closing to camera

I am facing a really weird bug. I have a very simple scene, which has a custom skybox and two cubes. When I move my head, I can see there is something transparent like a membrane around my cubes. Through the membrane, the background skybox looks like distorted or blurred. I find that the more object close to the camera, the more distorted/blurred background I will see. So may this issue is related to Depth Texture.


I have tried to solve this problem for 3 days. Can anyone help me? This is my setting:


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I have installed Apple visionOS XR Plugin 1.16, AR Foundation 5.13, URP 14.0.10, PolySpatial 1.1.6, PolySpatial visionOS 1.1.6, PolySpatial XR 1.1.6, XR Core Utilities 2.40-exp.3, XR hands 1.3.0, XR Interaction Toolkit 2.5.2, XR Legacy Input Helpers 2.1.10, XR Plugin Management 4.4.0.

My Unity version is 2022.3.22f1.

I found this bug is related to Camera’s priority setting. Set priority to -1 solve the problem. But the objects close to the camera is still jittering when I move in the virtual space.

Hi, Im facing the Same bug. Mostly related to Objects done with the Defaul Shader graph as Node.

As if they have a “membrane” around them. And happens more when I move the Head in the Position, not Rotation.

Would appreciate if you have found something what realy fixes the problem.

Thankl you

We are experiencing the same ‘membrane’ issue on our side. And in VisionOS 2 the membrane is 4X thicker, it is really bad.

Any way to fix that?

What is your setting of the near clip plane distance? Try to set it as close as you can.