I am facing a really weird bug. I have a very simple scene, which has a custom skybox and two cubes. When I move my head, I can see there is something transparent like a membrane around my cubes. Through the membrane, the background skybox looks like distorted or blurred. I find that the more object close to the camera, the more distorted/blurred background I will see. So may this issue is related to Depth Texture.
I have tried to solve this problem for 3 days. Can anyone help me? This is my setting:
I have installed Apple visionOS XR Plugin 1.16, AR Foundation 5.13, URP 14.0.10, PolySpatial 1.1.6, PolySpatial visionOS 1.1.6, PolySpatial XR 1.1.6, XR Core Utilities 2.40-exp.3, XR hands 1.3.0, XR Interaction Toolkit 2.5.2, XR Legacy Input Helpers 2.1.10, XR Plugin Management 4.4.0.
My Unity version is 2022.3.22f1.