Hi, I updated to Unity 5.5.1, and now I have this strange rainbow banding appearance on everything. Just wondering about advice in how to rectify it. Also I noticed that some particle emission sprite effects seem to need fixing.
Are you talking about the edge of your road? That looks like a UV / Texture issue. It’s rendering your surface (top) road texture onto the side of your road.
Thanks for the feedback. The distortion sort of looks like a normal map. A weird blue/red.
This problem didn’t exist before I upgraded my version of Unity. I’ll just tinker with the texture settings. But here are some more shots so people can maybe see what I mean.