Weird canvas rendering on some Android Devices,Weird Canvas Rendering on Some Android devices

We found this weird rendering issue for the canvas occurring on some Android devices but not others;


Initial thoughts were possible z-fighting however that has not been the case as the same issue still arose.
I have even tried finding commonalities between Android devices and there appears to be none.

We are using Microsoft’s MRTK in conjunction with ARCore/ARFoundation, however I do not believe this is the cause of the issue.

Has anyone else come across this problem or have any idea on how to fix?

Solved: Turns out there is an issue on some Android devices that have a conflict when TextMeshPro - Text and TextMeshPro - Text (UI) use the same Font asset.
Simply duplicating the Font and using the duplicate on one of them and the original on the other will fix the issue