We found this weird rendering issue for the canvas occurring on some Android devices but not others;
Initial thoughts were possible z-fighting however that has not been the case as the same issue still arose.
I have even tried finding commonalities between Android devices and there appears to be none.
We are using Microsoft’s MRTK in conjunction with ARCore/ARFoundation, however I do not believe this is the cause of the issue.
Has anyone else come across this problem or have any idea on how to fix?