Hi, I have a weird bug,
I create a mesh dynamically during runtime, and I update the MeshCollider “sharedMesh” every fixed moment in order to update the collider.
As my player start touching the mesh, nothing happens, I tried to press isTrigger as true and it suddenly work! also as I pressed it again (making it false), and it kept working! and collided with the mesh collider!
What might cause this problem? any ideas?