I’m trying to import my fbx models from Blender to Unity, and after adding them to the scene,my scene view shows green/red color everything. They look like some shadows of my model. Im sure there’s something went wrong when I exported the fbx ?maybe some settings. But I really want to know what they are and how to solve. When I zoom in, they cover the whole view. (I guess they’re about the models’ normal? or faces? have no idea…
Several days ago when I tried to import a character model (also from Blender, but firstly downloaded it from the internet), it happened same …
Really appreciate any help!!!
1 Answer
1
Thanks for reaching out!
Usually, when objects looks that way in Unity, it can mean that you did not export the normals along with the mesh. The asset does not have normals, and so the Unity shader cannot draw the object as intended.
A screenshot of your Model Importer settings in Unity might also give us a clue about what is happening.
Are you exporting the model from Blender as an Fbx file yourself or are you importing the .blend scene file straight in Unity? I would suggest using the latter as Unity will launch Blender in the background and export it using options that are known to work best.
If this does not fix your problem, please send over your Fbx file and we can have a look.
Cheers!
Did you "Apply Transform" before exporting your fbx? I think in blender's "new" versions there is also (in object mode) an option like cmd + 'a' then apply scale + rotation
– Cyber_Cats