Hey guys,
I’m coming to you because I have a small issue in the project I’m working on right now. A weird shadow like appears on some of my textures far away, but depending of the camera angle.
I’ve looked at several parameters and can’t find where it comes from.
It’s a standard shader with Albedo and normal map, metallic at 0.755 and smoothness at 0.121.
The character doesn’t move from img 1 to img 2, it just looks down, and the weird effect then appears.
If anyone could help that’d be amazing
Cheers
At a first glance I wonder if this still occurs even with a different cubemap/skybox set up for your lighting.
If it does, disable all shadows.
Still there?
I’d suggest using a tool called RenderDoc as it can be used with the editor. (Does require play mode to be on, and then some f11’ing to get the correct swap chain.
It actually came from the shadows, thanks.
Based on that, I played a bit with all of the parameters, and it aparently comes from the bias // normal bias.
Thanks for pointing me in the right direction
Happy to help, I’d still recommend looking at Render doc if you ever feel that the built in frame debugger is lacking in features. (It’s missing a LOT of stuff).