Weird edges on alpha textures with text

I’m using Unity 4.1.2. I’ve experimented with increasing the max size in import settings, decreasing/increasing the image size, playing with camera size, and turning on antialiasing in project settings. I’m making the images in GIMP. The GameObject is a plane primitive with the transparent cutout diffuse shader.

Any other ideas?


What is the resolution of the image ?

Have you selected the right resolution here ?

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