This is most likely one of two issues…
- you are trying to use addressables too early. We are fixing things so there won’t be a “too early”, but as of 0.4.6, you can’t call from Awake()
- you have a group setup to be using the hosting service, but the service is not enabled.
try those and get back to me.
-Bill
Thank you. Solved by using addressables after scene load:
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
public static void InitializeAfterSceneLoad()
{
Addressables.InitializationOperation.Completed += async =>
{
// snip
};
};