I have this strange issue I have been trying to fix for quite a while now.
I have made my own mesh in Blender, and rigged it with rigify. When exporting it to Unity everything is working fine, but his finger bones seems to be facing in the wrong direction. I have tried changing the roll of the finger bones in Blender, but after export to Unity I always end up with the same strange result.
Does anyone have any clue what might have gone wrong?
The finger bones as they are set up on the rigify rig in Blender:
And the result I get when I export the .fbx to Unity, and check out the rig configuration.

