Weird Focus Problems

I saw this problem with my game so I decided to repro this (successfully) with a blank project.

All I did was create a new project, and in the blank scene add 5 buttons (allow Unity to add the EventSystem and the canvas automatically). I run the project.

Everything looks fine at first and I can click on the any of the buttons. After I do though, the 1st button gets focus. If I watch closely, it’s like something is continuously holding down the “Up arrow” key. I can fight it by holding down the “Down arrow” key, but when I let go, the ghost “Up arrow” takes over and focuses each of the buttons in turn until it goes back to the 1st one.

This is a completely blank scene and there are no other scripts running. Is this a Unity bug or am I doing something wrong?

I should mention that I was running Unity 5.2.1. When I encountered this problem, I upgraded to 5.3.5 and it’s still there.

After a bit more testing, it seems related to the 'Send Navigation Events" field on the Event System. Disabling that prevents the ghost “up navigation” but of course, disables keyboard navigation completely.

Anyone confirm this is a bug?