Hi all! Im use last beta of 2019.3b6
Every time when im try bake the light on my scene - its bake good everywhere ,but not on models under ground =(
My light bake settings (No real-time GI)
The terrain has hole under building, but seems like baked light on terrain is good too
Examples of place where light baked good
But part of models under terrain hole (Red line) have artifacts
Is there way to fix that?
Hi
Not really sure what the problem is here. Is the light meant to come in through the hole and lit up the downstairs area and not cause artefacts? If so, you really need to crank up your bounce and sample count
Especially the indirect one. Hope that helps!
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when I disable terrain and bake light again - all light baked good
So everything is fine now?
Let us know if you have more issues!
yea, but I would bake scene with terrain too =)
Did you try the thing I suggested?
Could be something as stupid as needing to use special lightmap settings on the terrain such as “Is Transparent”.
im leave my laptop bake whole night with very good GI settings, but still happening that artifact while Terrain GI enabled =(