This bug doesn´t appear in the editor, but on my Android phone.
The bug only appears when light is shinig on an object.


This bug doesn´t appear in the editor, but on my Android phone.
The bug only appears when light is shinig on an object.


Have you drastically reduced your light intensity to make sure it is not washing all the color away. I’ve seen a few other posts where the lights seem to render with a greater intensity on a mobile device than when in the Unity editor.
I only suggest this as you have the right look on the wall(left hand side) in the last screenshot above, this would be in shadow by the look of it.
also make sure any bump map textures are set to ‘normal map’, and not ‘texture’
Also try changing your material, to just ‘diffuse’ shader.
[33720-screenshot_2014-10-15-07-19-23.png|33720]
– N00MKRADWhich are you use shader and light? Mobile Bump Diffuse? Point light?
– zharik86This looks beautiful
– KayelGeeDo you have realtime shadows enabled?
– screenname_takenHave you tried different devices? Is it happening on all of them? What about different build targets i.e. stand alone, web? Did you try reducing the light sources?
– KayelGee