Weird graphics bug... (Everything is black and white)

This bug doesn´t appear in the editor, but on my Android phone.

The bug only appears when light is shinig on an object.

33718-screenshot_2014-10-14-16-58-54.png

33719-screenshot_2014-10-14-18-15-09.png

[33720-screenshot_2014-10-15-07-19-23.png|33720]

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Which are you use shader and light? Mobile Bump Diffuse? Point light?

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This looks beautiful

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Do you have realtime shadows enabled?

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Have you tried different devices? Is it happening on all of them? What about different build targets i.e. stand alone, web? Did you try reducing the light sources?

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3 Answers

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Have you drastically reduced your light intensity to make sure it is not washing all the color away. I’ve seen a few other posts where the lights seem to render with a greater intensity on a mobile device than when in the Unity editor.

I only suggest this as you have the right look on the wall(left hand side) in the last screenshot above, this would be in shadow by the look of it.

Any luck with this?

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Sorry, I don´t really understand what you mean...

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This fixed it for me, thank you. I had previously turned my light intensity all the way down to zero, and forgot about it. One I turned the light intensity up, it stopped being black and white again.

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Try changing shader on the material to see if that helps.

Doesn´t help.

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also make sure any bump map textures are set to ‘normal map’, and not ‘texture’
Also try changing your material, to just ‘diffuse’ shader.

That didn´t help.

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