Hi, I am currently attempting to load some data at runtime, and use this data to create a mesh. At the moment, all vertices are placed correctly giving the correct shape. The problem I am having comes down to the normals.
Above are three different scenarios.
When I do not assign any normals to the mesh, I get the result in the top left.
When assigning normals from the data I have loaded, I get the result in the top right. I have also visualised the vertices and normals.
When using RecalculateNormals(), I end up with the result at the bottom.
Firstly, I do not know where the bronze effect is coming from when using my own normals.
Secondly, I do not know why, even after using RecalculateNormals(), the normals are the same, yet produce a different graphical result, with the bronze now covering the entire object.
If anyone has any insight into what may be causing this the help would be appreciated.
