I’m using some grass patches that have alpha cutout textures on them (unity standard shader) that gives me weird shadow artifacts with baked lighting. Grass shadows in the light are fine, but when they’re in shade they give these blocky looking ones
My best guess is that it seems that indirect lighting doesn’t take into account the texture’s alpha, resulting in those blocky shadows on the left. This problem goes away if I disable shadows on the grass but then I don’t have shadows cast from the grass in the light. I’ve tried changing lightmapping parameters but nothing solves this so far.
Anyone else have this issue? If there’s no work around for the standard shader, is there one you’ve used before that doesn’t have this issue?