Weird Hex Grid Effect

Hi I am working on a tactical rpg and I have a weird problem(I think). The multi layer path finding works for both the hex and square grids but the hex grid is not a perfect square. The length is 75 percent of the width. I believe this is correct but It seems strange. Is that how its suppose to be or could I have possibly done something wrong.
1891930--121805--HexGridScreenShot.PNG

A grid of equal counts horizontal and vertical will not be of equal size, because of the way that they fit together
When you traverse horizontally, you step up and down a little, which shortens the overall distance.

However, your hexes do look a little squashed, which can only serve to accentuate the effect.
Make sure the pathfinding assumes the same distance between every hex center, not actual distance