Weird issues running my game through Windows App Certification Kit?

Running the full set of tests returns a result of failed on the crashes and hangs test; however, running the same Unity build through the VS2017 compiler and checking only the crashes and hangs test returns Passed.
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After retrying with all tests again it fails.
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Has anyone had experience with this issue before? It loads and runs smoothly when ran on the local machine, I haven’t sent it to the Xbox to test the quality yet, however previous builds had less optimization and still ran very well. it always passed the WACK test.

Something with the UI in the scene had become corrupt. loading the scene in the editor was longer than it should have been as well I just hadn’t paid attention to it in the editor.

remaking the scene got rid of the lag.