Weird jagged shadows problem

Hi, I’m working on a little unity AR app and I’ve noticed that the shadows look very poor and jagged.

So far I’ve tried turning down the shadow distance but that hasn’t helped. I’ve been using everything at a 1:1 scale, could that be the problem? If it is, then is there a different solution?

Hey there! This is more a rendering question than an AR Foundation question. We recommend asking over on one of our Rendering forums:

Ah, I forgot to update this. Indeed it was a problem with the scale. After scaling everything up to reasonable levels (that floor went from 0.1m to 10m) the shadows look reasonable (if a little low quality).

Unfortunately I don’t see a way to mark this thread as resolved instead of help wanted.

I gotchu. :wink:

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