Hello guys,
I’m working on a game but for the life of me I can’t figure out what exactly creates some kind of 0.2-1s lag from time to time (about every 2-3 seconds). The game has been optimized with anything I was able to think of, I even read a lot of online material and checked from textures, texture atlas, shaders, drawcalls, code, to sound and everything seems to be at the edge of optimization…
The game is a simple 2D game and I think the editor is supposed to handle this much processing without having to lag:
Can anyone think of anything else I should check ? I’ve also reduced the Fixed Timescale, it’s about 0.033 now cause I didn’t need it to be faster and I thought it would help making the game faster.
I highly appreciate any help!
Kind regards,
Adrian