I am a complete novice when it comes to Unity, so sorry if I don’t articulate the issue I am having clearly. I am using some pre-fabs from an asset pack. I am using a standard 3D project, and the lighting is making it look like the walls and floors are moving while the player is standing still. I know that it is a combination of the headbob and the lighting, but I am unsure how to correct this. I have attached a GIF to show what I mean.