Weird Lighting Artefacts

Hey Guys,

Lighting newbie here, just wondering if anyone would be kind enough to shed some light on this issue (get the pun)… For some reason I get weird lighting artefacts when I switch between directional and directional spec, its not my uv maps because I tried mine and using simple unity meshes, and neither give different results


Directional specular also gives you specular reflections - could it be that those bits are reflecting your sky box? Try placing reflection probes that encompass all bits in the scene, so the sky box isn’t being reflected.

Did you rebake after switching?