So i got a weird lighting glitch but the problems do not happen in the first scene the project started with so first the shadows are less sharp and are more darker second i have to put it on white light because what ever color the light is all objects will be that color same as the sky but if there is no light source all object are pitch black and the sky is a little yellow same as the grey void down below I have tried coping the light source from the first scene that did not work I don’t know how to fix this and youtube is no help same with google I cant fined any body that had this issue also i’m using version 2019.2.11f1
just so people that visit this thread I might be in bed but the time some one posts
Please can someone help me?
Sounds like an issue with ambient light. Check your lighting settings for the problem scene(s).
Ok I’m checking it now but which lighting settings are you talking about?
Never mind found the solution
What was the solution? I’m encountering some weird lighting problems as well, and currently have no leads as to what the cause is.
Edit: Seems there is some kind of bug with Skybox where it sometimes doesn’t provide lighting properly, resulting in the same scene being lit differently depending if you had the scene loaded in the editor when entering Play Mode or not. It also affected any builds that were done while the scene was loaded.
Removing the skybox on both my camera and my environment lighting data fixed my issue.
I have had the bug aveakrause describes since version 2019.4.21f1 (LTS).
I hope a newer version would have solved it, but no, still there in 2019.4.23f1.
I reported the bug for 2019.4.21f1 and 23f1 here:
Thank you!
I removed the skybox and set it per script and the glitch was gone!
void Start(){
RenderSettings.skybox = mySkybox;
}```