Unfortunate, to be sure. The PC image (the bad one) has areas where the color gets blown out. We’ve tried building and running it on 2 macs and on 2 PCs. It works on both macs and doesn’t on both PCs. We discovered that if we set the pixel lights to 0 in the quality settings that the issue goes away, and we suspect that it’s an OpenGL vs DirectX issue. Any insight?
Thanks in advance!