Weird Lighting issue in PC build


Unfortunate, to be sure. The PC image (the bad one) has areas where the color gets blown out. We’ve tried building and running it on 2 macs and on 2 PCs. It works on both macs and doesn’t on both PCs. We discovered that if we set the pixel lights to 0 in the quality settings that the issue goes away, and we suspect that it’s an OpenGL vs DirectX issue. Any insight?

Thanks in advance!

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