Hello guys!
I have this weird lighting bug when I have multiple spot light sources in my scene.
When there are only 7 light sources active (the type must be set to spot), everything is normal, but when I activate the 8th object that has a light component (also with the spot type), some lights start to behave strange (lights disappearing, weird saturation and other stuff like this)
My game uses a completely black ambient color (in Lighting → Environment → Ambient color), i dont know if that helps too much, but i wanted to add this detail just in case.
I will attach a video so that you guys can exactly see what its happening: