Hi everyone,
I’m just starting out with Unity and Blender and I’m encountering some problems with ‘importing’ my models in to Unity from Blender and I’m somewhat confused
Here’s what happens when I import a model directly:
[9831-screen+shot+2013-04-08+at+11.00.39+am.png|9831]
I can fix the problem in Unity by letting it recalculate the normals, which results in:
[9832-screen+shot+2013-04-08+at+11.02.22+am.png|9832]
The preview is also totally weird in Unity showing flipped normals (I can’t upload more than two attachments :-/).
I’ve tried recalculating the outside in Blender with no effect and I’m at complete loss how to properly fix this. I’ve tried some suggestions that I encountered; flipping normals, disable inside normal calculation, etc but none offered any help (except for the Unity normals: calculate method).
Help would be much appreciated!
- Jeff
EDIT: With the Bumped Diffuse shader and a normal map set I can’t get it the display correct at all (not even with recalculating the normals)
EDIT2: Apparently all I had to do was mark the texture as Normal map (which I hadn’t done).