Weird lighting

Im having a lighting bug related to switching scenes in unity. I’ve searched in previous posts about this but my problem looks a bit different from those
Unity version 2019.4.26

Basically the lighting of a scene gets affected if you load it from another scene and dont start on it. Here’s how the scene looks normally in the edit mode and playmode (if you load it first)

And here’s how it looks going through the scene pipeline

Everyone stated that this bug was not supposed to happen in the build, but it does for us! The build behaves exactly like this, the scene gets way darker

Baking the lightmap fix the bug but since we are not using baked lightmaps, we are not really prepared to do so. Doing that breaks multiple textures probably caused by UV overlapping. The uv’s only break in play mode.

So we either have to fix the uv’s or the lighting bug

Please upgrade to the latest 2019.4 LTS and try again. If the issue still reproduces, please report a bug.