Weird lines from shadows

We are working on a game and we need the shadow distance high (not 250000 just an example) and we would prefer that shadows always were rendered. We can’t bake lighting as we change the map often and baking everyday isn’t viable and a lot of the objects aren’t static and change at runtime. If we set the shadow distance too high we get these weird “sand” lines. If we anybody has a solution or a work around it would be much appreciated. Thanks!

Shadow distance at 250000

Shadow distance at 1

Project Settings > Quality > Rendering. Select the High/Medium/Low(RenderPipelineAsset). Under Shadows adjust the Depth Bias and Normal Bias settings. They’re likely too low.