Hi there,
First off im pretty new to blender, so it could be that im missing something obvious, however when I import this specific mesh there is a weird shading artifact that appears: I don’t know what’s causing this as it doesn’t appear on any other meshes.
Things I’ve tried:
- Clearing Custom Split Normal Data in blender.
- Turning off normal Auto-Smooth in blender.
- Recalculating Normals in blender.
- Disabling Mesh Optimization in Unity Import settings.
- Turning on and off Stitch Seams in Unity Import settings.
I have attached the problematic .fbx. Thanks for any suggestions.
7548979–933019–Room1Molding2Unity.zip (81.2 KB)

