Hi, we are having a bizarre issue with a couple of our meshes where a strange “webbing” effect is taking place. It looks like an issue with the mesh itself (vertices joined in a way they shouldn’t be). Here are the two cases we’ve found of this happening:
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Left hand fingers seem to be connected to each other in a weird way. (Moving/rotating each fingers extends the “webbing”.)
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One vertex on this character’s left leg seems to be connected to their right leg somehow.
Unfortunately we use Mixamo so don’t have control over the mesh generation or rigging, so we can’t really just go in and look at each mesh specifically, but was just wondering in case someone else has encountered a similar issue. There aren’t any import settings for each mesh that make any difference.