Take a look at this image:
Notice how the selected mesh (faint blue outline in left image) has no texture/content. Yet in the second image it has content. The only difference is that I have zoomed out a little bit.
This is a really weird bug that is driving me crazy. I’m making my own GUI system, and the camera in the shots is ortho. What’s really odd is that my GUI code is working great - I have other content (hidden in these example images) using the same code that shows up fine. I’ve been over nad over this, and cannot find any differences between the content that shows fine, and this one piece of content that has a weird depth-based glitch. And because it’s for a GUI, the ortho projection means depth is ignored, so this content is always invisible in the cameras view.
The different content uses the same shader, same code to create the content, and same camera. The only difference between them is that they exist as the mesh data of two different game objects, but I checked and cannot find any differences between the parent objects either.
I’m at my wits end with this problem. Does anyone have the faintest idea why some content would disappear (based on distance to camera) while other identical content would remain?