Hello,
I’ve been using a very simple technique to track the mouse speed:
private Vector3 newPos;
private Vector3 lastPos;
void Update() {
newPos = Input.mousePosition;
mouseSpeed = (newPos - lastPos).magnitude / Time.deltaTime;
Debug.Log(mouseSpeed)
lastPos = Input.mousePosition;
}
Now the problem is that when I compile the game, my output_log.txt file shows me very consistent values for the mouseSpeed variable, something like this:
mouseSpeed: 3125.988
mouseSpeed: 2117.998
mouseSpeed: 2258.205
mouseSpeed: 5076.934
mouseSpeed: 2932.493
mouseSpeed: 4731.719
mouseSpeed: 3477.498
mouseSpeed: 5228.842
mouseSpeed: 3560.278
Whereas when we test it on my friend’s computer, it logs values like this:
mouseSpeed: 2843.108
mouseSpeed: 0
mouseSpeed: 0
mouseSpeed: 0
mouseSpeed: 0
mouseSpeed: 2570.544
mouseSpeed: 0
mouseSpeed: 0
mouseSpeed: 0
There are always 4 to 5 frames of a “gap” where the Update function logs ZERO speed, which makes no sense to me.
Can anyone help me out on a possible cause for this?