I created a Coroutine so that I could mimic the behavior of a gun slide going forwards and backwards when the gun is fired.
Here’s the Coroutine:
IEnumerator MoveBackAndForth()
{
for(int i = 0; i < 10; i++)
{
transform.position += new Vector3(-0.01f, 0, 0);
yield return 0;
}
for (int i = 0; i < 10; i++)
{
transform.position += new Vector3(0.01f, 0, 0);
yield return 0;
}
}
When I fire the gun and call the Coroutine the way the slider behaves depends on where I point the gun in the World. In one position I’ll get the correct behavior and in others it’ll move up and down or some other way.
Could anyone help?