im using the 3rd person network animation sync script…
but ive run into some strange problem.
the animations are supposed to be enumerated after their index, but a animation i have wich i index as 0 always turn out as a 4. and no matter what i do with the animation list and the animation component, it turn out as 4. and those before 4 does not work…
and when i set my first animation to index 0(idle),
public AniStates currentAnimation = AniStates.idle;
currentAnimation uses enumeration 4 instead…
its like 4 = AniStates 0… ???
why does my list not start at 0?