hey guys, I’m having this big problem on my 2d scene where the normal maps seem to not match perfectly my pixel art. All the pixels look either blurry, or shifted, or bleeding out. It looks like I got this after the last update.
when I play and move around there’s some sort of flickering happening to it as well, it’s not smooth. But everything looks fine if I turn off the normals on my lights.
All my sprites and normals are point no filter, and no compression.