weird normal map issue with sprites

hey guys, I’m having this big problem on my 2d scene where the normal maps seem to not match perfectly my pixel art. All the pixels look either blurry, or shifted, or bleeding out. It looks like I got this after the last update.

7429007--909659--upload_2021-8-18_10-28-2.png

when I play and move around there’s some sort of flickering happening to it as well, it’s not smooth. But everything looks fine if I turn off the normals on my lights.

All my sprites and normals are point no filter, and no compression.

I found it, if anybody has the same issue. Basically when I updated my unity, the URP settings looked different, and I just had to tweak this value. the render scale wasn’t at 1
7432160--910304--upload_2021-8-19_8-57-7.png

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Life saver, thank you

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Where exactly is this setting? I can’t seem to find it anywhere :confused:

it’s in your URP rendering pipeline file